October, 1916. Clara is sent to stay with her formidable aunt and uncle in the grounds of a country estate. Clara soon discovers that her new surroundings hold secrets: a locked room and a hidden key, and a mysterious boy who only appears in the gardens at night...
But can Clara face up to her own secrets, and a war she's desperate to forget?
There’s a new afterschool club at Ironville Middle School.
Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.
They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.
Can an afterschool club change the way the students see eachother…and how they see the world?
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